Huntdown guide
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Taking cover is essential, but enemies are varied enough that this isn't the only way to tackle confrontations. Everything about Huntdown centers on destruction and shooting everything on site, but it rewards experimentation, too.Īt first, you can blast through levels with ease, picking up shotguns and SMGs using them until they're empty.
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That first sequence I mentioned at the beginning of this review is a common series of events that is ever-present, as the game demands these micro-decisions in order to survive. Still, it's in Huntdown's wide variety of actions and how enemies react to them that it makes the biggest difference. Aside from dialogue and their base weapons (a starting gun that doesn't run out of ammo and a throwable weapon that takes a few seconds to recharge after use), they're basically the same. Along with John Sawyer, Anna Conda and Mow Man are contracted to find and eliminate a long list of targets throughout 20 levels, each corresponding with four distinct factions.Īll three characters can be selected at any time (though changing them during a level will force you to restart from the beginning), and there's even a local co-op mode for up to two players. But instead of an elite force mopping up the streets, bounty hunters are the ones on the front lines. It's a dystopian future where criminal gangs run the streets, and the police can't control them. You immediately know what to expect from Huntdown's setting. Yet, once you've learned the basics, such as the possibilities surrounding the dodge button that aren't just sideways, it all starts to click.Īnd that's when this take on the genre really begins to shine.
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Trying to rush through enemy groups will often end in a quick death, and ignoring the use of cover will be punished time and time again. It's not that action isn't the main focus, but it's rather a paced rhythm that pulses through the game itself.
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It certainly checks all the right boxes: gorgeous pixel art, a deft mix of synth and '80s electric guitars that embellishes the soundtrack, and a whole lot of guns to shoot while running full blast in beautiful 2D environments. I was expecting Huntdown to follow a similar approach, at least from trailers alone. Blazing Chrome proved it was possible to iterate just enough on the Contra formula to bring back some of the genre's former glory, and there are many other examples out there, each offering their own new ideas and quality of life changes. Huntdown Review: A Blast From The PastĪt this point, it's not surprising to stumble upon another indie title bent on capturing the simplistic and stylish essence of retro shoot 'em ups. After all, it's a living homage not only to retro shooters but also to the movies and cultural movements that took place in that era. I didn't expect for a Johnny Cash song to get paraphrased in Huntdown, but it's only one of many throwback references present in the game. "I went down, down, down, and the flames went higher." sings John Sawyer as he incinerates enemies with a flamethrower. More often than not, your character will spit funny and often goofy lines of dialogue to accompany the mayhem.